Making a Roblox game is stupid easy if you just want something playable. But making one that people actually want to play? That's where things get spicy.
I made my first game in 2 hours. It was garbage. Just a baseplate with some blocks you could jump on.
But here's the thing - Roblox Studio basically holds your hand through everything. You can drag and drop stuff. No coding needed for basic games.
Let me break down what you're actually dealing with:
What You Want | How Hard | Time Needed |
---|---|---|
Basic obby | Easy | 1-3 hours |
Tycoon game | Medium | 2-4 weeks |
Simulator with progression | Hard | 1-3 months |
Front page game | Nightmare | 6+ months |
And that's if you know what you're doing.
Scripting kills most beginners. Sure, you can make a basic game without code. But want doors that open? NPCs that talk? Weapons that work? You need Lua.
I spent 3 weeks trying to make a sword do damage. THREE WEEKS. Turns out I forgot one line of code.
But YouTube exists. DevForum exists. You can copy-paste your way to victory if you're smart about it.
Making the game? That's 20% of the work.
The other 80%?
- Icons that don't look like trash
- Thumbnails people click
- Updates every week
- Dealing with exploiters
- Marketing (yes, even on Roblox)
I've seen amazing games die because nobody knew they existed.
If you just want to learn how to make a Roblox game for fun? It's not hard. Give yourself a weekend.
Want 1000+ players? That's months of work. And luck. Lots of luck.
Want to compete with Adopt Me or Brookhaven? You better have a team. And probably some Robux for ads.
My advice? Start small. Make an obby. Then make it better. Then add a shop. Then add pets. Before you know it, you've got a real game.
Just don't expect to get rich overnight. Most games make $0.
But man, when someone plays your game and has fun? That feeling beats any paycheck.