Making a Roblox game is stupid easy if you just want something playable. But making one that people actually want to play? That's where things get spicy.

I made my first game in 2 hours. It was garbage. Just a baseplate with some blocks you could jump on.

But here's the thing - Roblox Studio basically holds your hand through everything. You can drag and drop stuff. No coding needed for basic games.

Let me break down what you're actually dealing with:

What You Want

How Hard

Time Needed

Basic obby

Easy

1-3 hours

Tycoon game

Medium

2-4 weeks

Simulator with progression

Hard

1-3 months

Front page game

Nightmare

6+ months

And that's if you know what you're doing.

Scripting kills most beginners. Sure, you can make a basic game without code. But want doors that open? NPCs that talk? Weapons that work? You need Lua.

I spent 3 weeks trying to make a sword do damage. THREE WEEKS. Turns out I forgot one line of code.

But YouTube exists. DevForum exists. You can copy-paste your way to victory if you're smart about it.

Making the game? That's 20% of the work.

The other 80%?

  • Icons that don't look like trash
  • Thumbnails people click
  • Updates every week
  • Dealing with exploiters
  • Marketing (yes, even on Roblox)

I've seen amazing games die because nobody knew they existed.

If you just want to learn how to make a Roblox game for fun? It's not hard. Give yourself a weekend.

Want 1000+ players? That's months of work. And luck. Lots of luck.

Want to compete with Adopt Me or Brookhaven? You better have a team. And probably some Robux for ads.

My advice? Start small. Make an obby. Then make it better. Then add a shop. Then add pets. Before you know it, you've got a real game.

Just don't expect to get rich overnight. Most games make $0.

But man, when someone plays your game and has fun? That feeling beats any paycheck.